Archive for the 'Minecraft' Category

Minecraft: Medieval/Baroque Town

Sunday, December 2nd, 2012

If you go to Planet Minecraft or mcschematics and look for schematics of levels of towns, you’ll notice something: Just about none of them are. They’re villages with walls and maybe a castle. Rarely, there are some that somehow make sense, like Skycrown (Nothing historically correct in this one, but plausible).

There are, however, cities that look like cites. This Imperial City is simply unbelievable.

But I didn’t want a city, but simply a fortified town for the NPCs. And I wanted a town which looked like it, and not like a village: Neither totally flat, nor with too straight roads, nor one with dispersed single-story buildings — the latter being the defining characteristic of a village. Towns need to be cramped, buildings built in rows and blocks right next to each other, with a small footprint but multiple stories high to maximize real estate.

I decided to go for a rather medieval look in general, with upper stories protruding in front of the building, sometimes with arcades in front of the houses. Also, with firewalls between the houses which are slightly higher than the roofs. Most houses feature a stall/shop behind double doors, and another entrance for entering the workshop and the living quarters.

However, the medieval looks is not drawn trough. Think of a medieval town that was modified in the later centuries, and arrived in the 18th century. Most buildings are still of older types, and only the most modern buildings really have a baroque look. In that case, it’s the city walls, which are already in the model of a star-shaped fortress of the late 17th century, including the gate-tower, the town hall with it’s tower, and the church. The church is actually the uppermost part of this cathedral inspired by the Frauenkirche in Dresden. I won’t include it in the schematic (so I can put the town under a free license), but you’ll notice the big round place at the top of the town — just copy paste in either the cuppola of above cathedral, or something else there. And the lighthouse is actually too modern, these turned up in this form later in the 19th century.

The schematic is a cut-out from my usual map, since the town didn’t lend itself nicely to being placed on flat ground. It’s supposed to be on a hill towards the sea. If you want to set it into its original setting, the world seed is “3327780” (structures, cheats, no bonus chest, type default). You’ll find the place at +850/+600, southeast of the spawn point. There’s a village there (which in fact, was the base of my town and supplied its population).

Here’s the level and schematic:

The license of these files and my screenshots is the OPL 1.0 (which is about the same as CC-by-sa).

Minecraft: Vaubans Fortress

Tuesday, September 11th, 2012

Vauban was the foremost military engineer of the late 17th and beginning 18th century, and he built dozens of fortresses for Louis XIV. Typical for his art is the star-shaped fortress, which allows fire from one bastion to cover all space in front of a wall or another bastion.

This is my take on such a fortress. It’s loosely based on the fort of Bayonne (high-resolution pictures can be found at Wikimedia Commons: Citadelle de Bayonne), since that one is rather square than pentagonal and so lent itself to easier implementation in Minecraft. Well, easier, not exactly easy.

It measures 260 by 244 blocks. Now it also becomes clear why I needed compact designs of Minecraft Cannons. These go onto the ramparts in numbers. There should be 47 short guns (my “carronade”) and 40 long guns (my cannon mk1 and mk2) on there…

Within the citadel of Bayonne are some not-very inspiring barracks-type buildings, which I initially planned to build as well, but then I found an Isometric view of the Citadel of Bayonne which made clear that I was off anyway, and my fortress wasn’t really Bayonne. So thought what the heck, we’ll go for baroque, all the way, with garrets and an onion-domed tower. I got me some more inspiration in the form of baroque mansions and town halls, and put a mélange of them on there.

And that’s how the whole thing looks, at dusk:

Well, that’s about it, here’s the level and schematic:

The license of these files and my screenshots is the OPL 1.0 (which is about the same as CC-by-sa); the original plan of Bayonne is of course public domain.

The fortress lives best about 6 blocks up from the level ground on some slight hill, that’s why the level has it raised by this (it’s just the hill missing under it). Some small details are unfinished, namely the portal on the other side, and some kind of outer gateway fortification (you’ll notice, the modern one seen in the isometric drawing is quite different than the one on the original plan). It is about half equipped with furniture, as well as half filled with stuff, Most noteably, it’s got several huge powder magazines, The screenshots were taken on my survival map, the dowloadable level is flat.

Update: I updated the level and schematic, the fortress other entrance is now useable, has portals (automatic ones), a towerlet over one of the portals, and some gardening (hedges, fountains and lanternposts) done.

Minecraft: TNT Cannons

Sunday, September 9th, 2012

In short, for those that didn’t know: It’s possible to build cannons in Minecraft, using TNT as charge, as well as payload. The trick is to detonate the charge TNT earlier, and place the payload in a position where it will be driven away by the explosion. And of course, unless you want your cannon to explode, you’ll need to place the charge into something inert, water will work nicely. Just search for “minecraft cannon” on youtube to see examples.

So these are some cannon designs I did for minecraft. I don’t claim the original idea for them, I just implemented, tried and tested. The reason I did this, was that I needed rather small cannons which wouldn’t look too alien on emplacing them onto the ramparts of a minecraft fortress.

Of course, they all come with schematics for mcedit (another one, not the mcedit from Midnight Commander).

Basic Cannons

These all are very basic. Payload is activated by some delay achieved with repeaters. However, since they’re rather simple, and space was scarce, there isn’t actually enough delay, so these don’t work against targets below the plane of the gun. The payload will just explode in mid-air in that case.

Simple cannon, 5x3x3 blocks


Simple cannon, 6x3x3 blocks


Simple cannon, 7x3x3 blocks


Diagonal cannon, 8x7x3 blocks

Yep, that one shoots diagonally.

Basic Aimable Cannon

The idea heere is to work with two stacks of charges, and to aim by not filling one stack completely. I also tried to make some non-diagonal ones, but I haven’t found a reliable design yet.

Aimable Diagonal Cannon, 8x7x3


Better Cannons

These here are the ones I actually use. They contain enough repeaters to shoot just about anywhere, the main constraint in range seems to be minecraft itself, or rather the new client-server model of Minecraft 1.3.

All of them use obsidian for barrels, and sand stone for the carriage (or whatever you want to call that). Actually, if it explodes on you, only the half-slab in front, plus some redstone will have to be replaced. And if you bury them 2 blocks, the flood shouldn’t damage the repeaters.

Cannon Mk1, 8x5x6 blocks

My first design for a cannon for use in fortresses. It’s supposed to be buried 2 blocks deep. It’s quite slick, but due to it using only 9 repeaters, maximum range is slightly limited to what is possible.

Cannon Mk2, 8x5x6 blocks

This one has the circuits slightly altered, making it able to delay a tiny bit longer with its 10 repeaters. An in-between version had a totally altered layout with 12 repeaters, which turned out to beb totally useless, since 10 is the useable maximum (otherwise you get squibs).

Carronade, 6x5x6 blocks

This one is actually a totally redesigned Mk1. It’s much shorter, but since it still uses 2 layers of TNT, it still packs a pretty punch. It’s not as slick as the Cannon, since a few sacrifices had to be made to fit all 9 repeaters.

Arrow Gun

Here as well, a tight footprint and a “look” of a gun (when buried two blocks deep) was aspired. Uses a pulser, you turn it on, it shoots arrows, until it runs out or you turn it off.

Minecraft: Châteaux Vufflens

Wednesday, April 18th, 2012

Irgendwie hat sich dieses spätmittelalterliche Ding in Backstein einfach aufgedrängt. Es wollte in Minecraft realisiert werden. Warum ich 18-24 Stunden dafür verwendet habe weis ich immer noch nicht. Es wollte es eben.

Dokumentation von 1881

Aber dafür bekommt nun die Welt nicht bloss ein Minecraft-Schema, sondern auch gleich die Dokumentation und Pläne von Vufflens, aus den “Mittheilungen der Antiquarischen Gesellschaft in Zürich” von 1881, komplett digitalisiert, und die Texte durchs OCR gejagt. Die sind Gemeinfrei (“Public Domain”).

Minecraft Level

Ich habe versucht mich möglichst genau an die Pläne, sowie diverse Bilder aus dem Internet, inklusive Google StreetView zu halten. Naturgemäss ist bei 1×1-Meter-Blöcken nicht alles genau einzuhalten. Die Raumaufteilung stimmt, die Proportionen ungefähr (tatsächlich ist der Donjon zu hoch; eine Notwendigkeit damit der Vorbau genügend Stockwerke bekommen konnte) gewisse moderne Dinge wie die Terrasse vor dem Palas habe ich weggelassen. Die Lizenz hier ist die OPL 1.0 (was in etwa dasselbe wie CC-by-sa ist).