Religionsgrad

By: Peter Keel (webmaster@discordia.ch)
Religionsgrade für das Science-Fiction Rollenspiel Traveller

Der Religionsgrad definiert die Gesamtmenge an Glauben in einer Welt um den Zugang zu Kräften von denen man glaubt dass sie von den Göttern kommen zu ermöglichen. Der Religionsgrad gibt vorallem an wie leicht man mit diesen 'Göttern' in Kontakt treten kann.


Religionsgradtabelle



0	Keinerlei Götter vorhanden. Wunder gibt es nicht, und es glaubt
	auch niemand an irgendwelche Götter.

99	Alles ist möglich, Götter gibt es unglaublich viele, und sie
	wirken Wunder am laufenden Band. Es ist keine Seltenheit dass
	Halbgötter oder Götter sich unter die sterblichen mischen.
	Die Priester der Götter sind extrem mächtig.

 2 - Miracles worl only for the faithful, who must all have the focus and faith
     skills. Even then it takes a lifetime of study and prayer to cause even
     the most minor of miracles; such miracles are only possible in the
     presence of the entire community of the faithful.

 3 - Spiritual energy is so low that years of ritual/sacrifices/penance may be
     needed to get the slightest effect. Miracles are rare, but may occur with
     only a fraction of the community of faithful present.

 5 - Extended community possible. Each community has at least one leader with
     focus, all other community members must have faith to create a mircale.
     The other community members are called laity.
      Invocation of divine powers is now possible, but not extremely unlikely.
     Even if successful, the effect will never be a visible and direct
     confirmation of divine agency.

 7 - Rituals can produce a desired effect, but the rituals are very
     complicated, often requiring years of study or training since birth.
     Religious symbols are imbued with spiritual power as a result of divine
     agency; this power most often manifests itself by making the use of
     spiritual power easier for the faithful.

 9 - Direct intervention by spiritual entities is more common, but these
     interventions are never at the request of the faithful. The interventions
     are clear signs of divine agency.
      The community of faithful may now create miracles to enhance the
     abilities of the believers.

11 - The community of faithful may imbue an item or place with spiritual power.
     Items (swords, talismans) may be imbued with spiritual energy that can aid
     in the creation of miracles later on. The items must be activated by the
     faith of the person wielding the item.

13 - Invocation with irrefutable evidence of divine agency possible, but still
     extremly difficult.

17 - Locations or items are capable of perpetual miracles which occur
     regularly, with or without the presence of the community.

19 - Religious power courses through the cosm with such regularity that
     specific training is not needed to create miracles, though those trained
     in the rituals of the religion can draw on the power of their faith with
     more reliability.
      "Paradise" is now accessible to mortals. Travel to mythic regions is
     possible.

20 - The laity may create miracles even without the focus skill. The power of
     the community is so strong that a gathering automatically provides a
     minimal focus for the miracle. The laity still must receive training in
     all the proper procedures in order to envoke the miracle.

21 - Miracles are plentiful, and the spiritual power is enough to lower the
     difficulty of all focus processes for the faithful.

23 - One mythos becomes dominant. All others need to create a contradictory
     reality to effect their miracles.

27 - All enemy mythos lose power. No believer in an enemy mythos may access an
     miraculous power.

33 - A pure cosm in which all aspects of the mythos are literally true. No
     other mythos has any access to miraculous powers.