Here is a striker campaign i recently played..enjoy!
This is intended to be a campaign for striker II. The campaign is set in the Thoesennt subsector/old expanses sector. It is intended to be fought in three distinct battles although it is possible to have many more encounters depending on the choices made by the PC's.
A mercenary contract is up for grabs. It looks like a boring garrison job on the planet Nova Ryll(0330). The players should be a mercenary unit of at least 2 companies and it is recommended to be a full battalion. You may use a pre=designed unit "Harrel's Marauders" or bring in your own unit if you if the players wish. If the Players bring in a unit from scatch it should not exceed 100MC-120 MC in value. It is suggested you look at Nova Ryll in the trail of tears sourcebook.
Wen Clossar runs a investment/trading company that started from a coalition branch of ling standard. After the virus hit the local branch took the money it had and made some wise investments. The name didn't hurt either. Ling standard has found a new deposit of fissionables in The Mark. unfortunately it is located very close to the disputed southmark border. Ling standard could make a killing if they can keep the mine open for another 6 months. The Mark has a weak armed forces compared to the Southmark forces and has offered little assurance of protecting the mine. Several sniper incidents and sabotage have caused schedule delays and prompted ling standard to lay out the money for protection. Ling standard has issued a contract for a battalion size mercenary group to garrison the open mine. Due to recent tensions between southmark and The Mark. The contract reads as follows:
The Mercenaries are working in the country of The Mark. It is a small /weak government that is currently going through a political upheaval between 2 rival political parties. So far it hasn't got to violence. To the south of them is the Southmark empire. The southmark is a corrupt expansionistic country that is deeply in debt. It desperately needs a large cash boast to keep the economy (and current government) going. The value of the fissionables just over the (disputed) border is to much of a temptation. Due to the number of of wars in the last 10 years a organization known as the League of Marks (LOM)was created to solve diplomatic problems without conflict.
Referee's infomation (Optional for roleplaying) As expected Ling standard is not telling all. The mine is actually a buried miltary depot for imperial marines. The actually make-up and usability is up to the referee ,but rememeber even one grav tank can shift the balance of power.
Time of battle- First days of arrival
Background: The mercenary group just finished a tour in the country of eastmark, Nova Ryll. They are approached by Mr. Clossar for a security operation of about 6 months. They travel by ship to the port city of bastinque (city near starport) which is the capital. As the mercenaries unload it is noticed by southmark spies who report back the mercenaries arrival. The southmark decide to send in a raid to take the mines fissionables and high-tech mining equipment. As a diversion they will also raid several nearby towns and destroy the local garrisons. As the raid starts the mercenary commander gets a frantic call from Mr Clossar who insists they must move out and protect the base at all costs. Information available to the players(if they look for it) will be :
Referee's notes. Scenario one is basically a meeting engagement. The fog of war is vital to get a proper "feel" for this battle. Xerox a copy of the map and tape it to cardboard. Put stickpins on the map for the mercenaries and for contacts/enemy forces as they come in. Only show the players the reports they give. do not show them all of the enemy units. You may use the following chart to help determine what to show them: Assuming they have put scout forces out ahead of the main effort: (Give scout forces 50% greater movement speed-except for aircraft/helos which will use normal speed)
1D6 1 Unit will be greatly underestimated (50 to 100%) (battalions become companies or platoons) 2- Unit will be underestimated by 10-30% 3-4 Truth of unit spotted 5 Unit will be overestimated by 10-30% 6 Unit will be greatly overestimated by 50 to 100% (platoons become battalions)
The Ref should have his own map with all the forces listed and should update them every movement cycle.
Small unit encounters: (scout forces) Most small unit encounters will be recon forces. They will probably not be played out on the table top, but use the following charts to resolve the encounter:
D6 D1 - force is ambushed roll 4+ to survive D2-D3- meeting engagement roll higher than ref to survive D4-D5 Enemy sighted without giving away position D6- Enemy ambushed-ref should roll 5+ to survive and pull back enemy forces
Time of battle- Several months after arrival.
Political background: After the raid by southmark (which they will call a border dispute)they will pull back their forces to give the illusion of complying with the LOM wishes.
Refs notes: The players will have several weeks to prepare their base. Unless the players are clueless they will realize the future threat of southmark military. If you wish to have a role playing aspect give the PC's some stories about saber rattling and tensions between the 2 countries and the League of marks attempt to solve them diplomatically. The southmark realizing the panic and weak resistance of The Mark will decide to take over the Mark will a lightening strike of military might. Political figures from southmark will secretly bribe Mr. Clossar to keep the mercenaries out of the upcoming battle. The Southmark will strike just north of the mine heading for the starport and capital. A full division of 13 battalions of tank/inf and 4 batts of arty. Southmark will enjoy air superiority as well. Although they have a "deal" with Mr. Clossar they will not trust the mercenary group and will surround the mining operation with a battalion of troops and arty delivered mines.
Invasion update. Assuming the mercs survive scenario 2 the situation will move into a siege situation. The invasion has slowed down near the capital as the mark forces put up a desperate last stand.
The Plea After 2 days a plea on the radio will be heard from the prime minister of the mark. He will plea with the mercs that unless he has their help his country will fall. He will offer 10MC and a 10,000 acre land grant if the mercs can break out of the siege and destroy the division hqts discovered to be about 30 km north of the mine.
Deployment of enemy forces:
The southmark will have a inf batt. with a towed arty battery to hold the siege forces. In addition one company of tanks will be in reserve to deal with breakouts. Within 5 mins. a flight of 3 attack helos will arrive and 2 additional batteries of arty will come on call. If the players coordinate it with the mark forces they may be able to make the reserve forces committed for a battle elsewhere. Roll a d6 for the helos- a 4,5,6 for success and roll a d6 for the general support arty for each turn. a 5 or 6 means they will have the support. Note that this assumes that the attack it coordinated with a attack by the mark forces. If the players do not do that then the forces will be dedicated to the attack. The infantry batt. will be dug in and will have minefields scattered to the front. There will be cleared lanes that are hidden from the players. (possible chance of discovery/or info from a prisoner). As the merc group travels north they should run into rear area forces and some security platoons. Just south of the headquarters they will run into a ambush set up for them.
The southmark will either set up in a reverse slope defense behind a large hill, or a woods ambush depending on the route the mercs take. Other scattered forces may be encountered (up to company strength) and also may reinforce this group. You can roll for this every 3 or 4 turns...
a 5 or 6 on a D6. 1-2 - A tank company of parire fire tanks (6 tanks) 3-4 A antitank battery of 4 lancer missle carriers 5- A motorized inf. company- 6 plts 6- A extra artillery battery of 4 150mm howizters
If the mercs defeat this force the headquaters will be 5 KM up the road. There is little resistance and the southmark attack will soon fold. If the referee desires you could set up one last battle of the now retreating southmark forces trying to break thru the merc forces on their way home.
Starship Travel: To estimate what can be carried on a starship take the cubed meters and use the following ratios:
The combat unit carries enough supplies for 1 day.
Each man needs the following supplies per day:
Table of organizations:
please mail any questions to Dan Post at email@example.com