DOS Games Cheaters Guide ======================== Released 01.06.1994 Copyright Peter Keel . This underlies the OP/L, Opencontent Public License OR the CC-BY-SA https://creativecommons.org/licenses/by-sa/3.0/. COMMENTS : This is a how-to guide to game cheating, with many Savegame-Hexcodes already found out. CONTENTS ======== - HOW TO CHEAT - Write it down - Use your brain - Exchange - Find the Files - Try and Error - Typo Negativo - Bitmaps - THE CHEATS - Bard's Tale I - Bard's Tale II - Bard's Tale III - Battletech - Burntime - Champions of Krynn - Civilisation - Das Schwarze Auge I - Don't go alone - Dragon Strike - Dragon Wars - Drakkhen - Elite Plus - Eye of the Beholder I - Eye of the Beholder II - Frontier - Hard Nova - Hero's Quest I - Imperium - Last Ninja - Might and Magic III - Pirates! - Pools of Darkness - Rings of Medusa - Savage Empires - Sim City - Sim Farm - Spirit of Adventure - Test Drive II - Ultima Underworld I - Wing Commander I - Xenon II HOW TO CHEAT ============ Well, lots of programs use savegames to store your very state of the game. Others don't, but somewhere MUST be the specifications of, for instance, a car or an item or the lives or whatever you ain't got enough of or a too weak version of. In fact, one can cheat at most anyone of those computer-games (certainly you can cheat at poker too, but that's another point). Now, how do we do that? Write it down ------------- Write down every information you can get in the game. Hitpoints, lives, money, stats, names, whatever. Take notes. Use your Brain -------------- Use your brain, that means not to calculate all the thingies in your head and do not modify any files with lame-ass DOS-debug- Use the best Software you can get -- you need a good Hex-Editor, preferably one with an integrated hex-calculator, mouse-support and the like. Norton DiskEdit is a good choice. Same are Hacker's View, BEAV, PCTools DiskEditor, Volkov Commander etc. Exchange -------- Now Calculate the Numbers into Hexcodes. Most of the Hexcodes are saved in reverse, - LSB,MSB-format - which means that you have to put the upper byte BEHIND the lower byte. For example, the number 1000 in a game writes as 3E8 in Hex, which means 03 E8. This is saved in reverse in most savegames as E8 03- Now you can search for these bytes- If you have names assigned with that byte (for instance in CRPGs, every character-attribute belongs to a name), it is normally very easy to figure out which is which. Even more, most programs save a list of stats as a list, each after the other. So if you got one, you have them all. In many cases, there is only one byte to find and there is no problem with reversing and the like. The reversing of bytes also functions with more than two bytes. The maxima normally are FF = 255, FF FF = 65535, FF FF FF = 16777215, FF FF FF FF = 4294967295. Find the Files -------------- Now you have to find the file or the files where this information is stored. In most cases, this is no problem. But it was, for instance, in Ultima VI and in Drakkhen. Now that you've got some bytes to find, you can search every file possibly storing the information you need. You should first look for only one byte (or only one double-byte) matching. These are found possibly in more than one file. Now you can look for a group of bytes, for instance a group of following stats. This may work, but the stats might be separated by 00, 00 00 or even another string. You might look for these too. If you have not found the Information yet, it is possibly stored as bitmap. If you have found more than one matching byte, use try-and-error. Try and Error ------------- There are some cases in which you do not know which byte is responsible for what because you find more than one matching byte; or you find a byte of which you do not know what it does. You simply have to make a backup-copy of the file and start editing- If you have every stat written down, it's a cinch to find out what you have changed. Typo Negativo ------------- Okay, but there are some numbers which are negative. This ain't no problem either, because these are stored mostly in an equal way. The first half of the byte signs normally a normal number, from 0 to 127 or from 0 to 32767 or from 0 to 8388607 and so on. The other half of the byte stands for the negative numbers, starting at the lowest negative number possible (e-g -127) and going up to -1 at FF (or FF FF or FF FF FF etc.). Most of those are also saved in reverse. Bitmaps ------- Extremly nasty because of the stupid calculating, but no problem either, are bitmaps. As you sould know, every byte consists of 8 Bits. in a bitmap, every bit stands for a special 'tag' which means that every bit tags a special stat, a special attribute- For instance, in 'Elite Plus' (or 'Gold') the allocation and the type of Lasers are handled this way. For calculating those bits into bytes, we look at the following pattern: Bit 8 7 6 5 4 3 2 1 Value 128 64 32 16 8 4 2 1 Every 0 counts nothing and ever 1 counts the value assigned to each bit. So 1111 1111 makes 1x128+1x64+1x32+1x16+1x8+1x4+1x2+1x1 which is 255, written in Hex FF, 0000 1111 will make 15 = 0F and so on. THE CHEATS ========== The following are Hexcodes for some more than twenty games, already researched, documented, in alphabetical order and ready to use. Yes I know, some of those are quite old, but nevermind... The offsets are given in Hex, as you might have remarked. All you have to do is to start your Hex-editor, load the right file go to those offsets, edit n' save. That's it. Bard's Tale I *.TPW ------------------------------------------------------------------ 00 - 0F Name 13 Race (00=Human,01=Elf,02=Dwarf,03=Hobbit,04=Half- Elf, 05=Half-Orc,06=Gnome) 15 Class (00=Warrior,01=Paladin,02=Rogue,03=Bard,04= Hunter, 05=Monk,06=Conjurer,07=Magician,08= Sorcerer, 09=Wizard) 17 Strength 19 Intelligence 1B Dexterity 1D Constitution 1F Luck 2B - 2C Armor Class (POS/NEG) 2D - 2E Hitpoints base 2F - 30 Hitpoints actual 31 - 32 Spellpoints base 33 - 34 Spellpoints actual 45 - 47 Experience 49 - 4B Gold 4D Level 51 Level Sorcerer 53 Level Conjurer 55 Level Magician 57 Level Wizard 60 - 61 Health (00=Okay,02=Dead,04=Withered,08=Poisoned, 16=Stoned, 32=Life drained) Bard's Tale II *.TW ------------------------------------------------------------------ 00 - 0F Name 11 - 12 Condition (00=Good Health,02=Dead,04=Withered,08= Poisoned, 16=Stoned,32=Life drained) 13 Race (00=Human,01=Elf,02=Dwarf,03=Hobbit,04=Half- Elf, 05=Half-Orc,06=Gnome) 14 Class (00=Warrior,01=Paladin,02=Rogue,03=Bard,04= Hunter, 05=Monk,06=Conjurer,07=Magician,08= Sorcerer, 09=Wizard,0A=Archmage) 15 + 1A Strength 16 + 1B Intelligence 17 + 1C Dexterity 18 + 1D Constitution 19 + 1E Luck 21 Armor Class 23 - 24 Hitpoints 25 - 26 Hitpoints now 27 - 28 Spellpoints 29 - 2A Spellpoints now 43 - 45 Experience 47 - 49 Gold 4B - 4C Level 4D Level Sorcerer 4E Level Conjurer 4F Level Magician 50 Level Wizard 51 Level Archmage Bard's Tale III GAME.SAV; THIEVES.INF ------------------------------------------------------------------ 00 - 0F Name 10 Strength 11 Intelligence 12 Dexterity 13 Constitution 14 Luck 15 - 17 Experience 19 - 1A Gold 1D + 1F Level 21 - 22 Hitpoints base 23 - 24 Hitpoints actual 25 - 26 Spellpoints base 27 - 28 Spellpoints actual Battletech GAME? ------------------------------------------------------------------ 05D5 - 05D6 C-Bills (MAX FF 7F) Burntime ------------------------------------------------------------------ 0A62 Vitality Main Character 13E8 Vitality 3D98 Vitality Champions of Krynn ------------------------------------------------------------------ D5 Movement EF - F0 Brass Coins F1 - F2 Platinium Coins F3 - F4 Steel Coins 116 - 117 Experience Points 17D - 17E Encumbrance Civilisation ------------------------------------------------------------------ 002 Player (0=Barbarians, max 7) 008 - 009 Year 00A Difficulty Level (0=Chieftain, 4=Emperor) 010 - 01D Name of the Leader (special signs: # = Stick figure, $ = coin, ^ = check mark, { = wheat stalk } = trade arrows, \ = diamond, | = shield, ~ = light bulb, _ = sun) 080 - 08C Plural spelling of civ name (special signs work also). 0E0 - 08B Singular spelling of civ name (add 00 after the names, special signs work) 138 - 139 Money 13A - 13B Money 13C - 13D Money of the Zulu 148 Technical advance (The number of light-bulbs needed for each new advance is: (difficulty level+3)*2*(# of advances you already have). After 0 AD the number doubles (i.e., add a *2 to the equation above). 0738 Tax rate 26C2 Latitude of Barbarians 26C3 Longitude of Barbarians 8BB4 Science rate (total value of tax & science rate may be 0-10, the remaining value to 10 goes to luxury) 93BC number of civs in game (0-6) Das Schwarze Auge I - Die Schicksalsklinge ------------------------------------------------------------------ Well this is german, first because DSA is a german CRPG (and a real RPG too - playing DSA without computer is definitely MORE fun) and second because of the magic spells (how does 'Zwingtanz' translate? :-) 00 - 0F 13E4C - 13E5B Name 11 13E5D Typus (01=Gaukler, 02=Jäger, 03=Krieger, 04=Streuner, 05=Thorwaler, 06=Zwerg 07=Hexe, 08=Druide, 09=Magier 0A=Auelf, 0B=Firnelf, 0C=Waldelf) 12 13E5E Geschlecht (00=männlich, 01=Weiblich) 13 13E5F Grösse 14 - 15 13E60 - 13E61 Gewicht (1 Unze = 25g, 40 Unzen = 1Kg) 16 13E62 Schutzgott (01=Praios, 02=Rondra, 03=Efferd, 04=Travia, 05=Boron 06=Hesinde, 07=Firun, 08=Tsa, 09=Phex, 0A=Peraine 0B=Ingerimm, 0C=Rahja) 17 13E63 Stufe 18 - 19 13E64 - 13E65 Abenteuerpunkte 1C - 1F 13E68 - 13E6A Heller 24 + 25 13E70 Mut 27 + 28 13E73 Klugheit 2A + 2B 13E76 Charisma 2D + 2E 13E79 Fingerfertigkeit 30 + 31 13E7C Gewandtheit 33 + 34 13E7F Intuition 36 + 37 13E82 Körperkraft 39 + 3A 13E85 Aberglaube 3C + 3D 13E88 Höhenangst 3F + 40 13E8B Raumangst 42 + 43 13E8E Goldgier 45 + 46 13E91 Totenangst 48 + 49 13E94 Neugier 4B + 4C 13E97 Jähzorn 4E + 50 13E9A + 13E9C Lebensenergie 52 + 54 13E9E + 13EA0 Astralenergie 56 13EA2 Magieresistenz 57 13EA3 AT und PA-Basis 58 - 5E 13EA4 - 13EAA AT-Werte 5F - 65 13EAB - 13EB1 PA-Werte 66 - 67 FK-Werte TALENTE 0F8 Waffenloser Kampf 0F9 Hiebwaffen 0FA Stichwaffen 0FB Schwerter 0FC Äxte 0FD Speere 0FE Zweihänder 0FF Schusswaffen 100 Wurfwaffen 101 Akrobatik 102 Klettern 103 Körperbeherrschung 104 Reiten 105 Schleichen 106 Schwimmen 107 Selbstbeherrschung 108 Tanzen 109 Verstecken 10A Zechen 10B Bekehren 10C Betören 10D Feilschen 10E Gassenwissen 10F Lügen 110 Menschenkenntnis 111 Schätzen 112 Fährtensuchen 113 Fesseln 114 Orientierung 115 Pflanzenkunde 116 Tierkunde 117 Wildnisleben 118 Alchemie 119 Alte Sprachen 11A Geografie 11B Geschichte 11C Götter/Kulte 11D Kriegskunst 11E Lesen 11F Magie 120 Sprachen 121 Abrichten 122 Fahrzeug lenken 123 Falschspiel 124 Heilen Gift 125 Heilen Krankheiten 126 Heilen Wunden 127 Musizieren 128 Schlösser 129 Taschendiebstahl 12A Gefahreninstinkt 12B Sinnesschärfe ZAUBER 12F Beherrschung brechen 130 Destructibo arcanitas 131 Gardianum paradei 132 Illusionen zerstören 133 Verwandlungen beenden 134 Bann und Fessel 135 Bannbaladin 136 Böser Blick 137 Grosse Gier 138 Grosse Verwirrung 139 Herr der Tiere 13A Horriphobius 13B Respondami veritar 13C Sanftmut 13D Somnigravis 13E Zwingtanz 13F Furor Blut 140 Geister bannen 141 Geister rufen 142 Heptagon 143 Krähenruf 144 Skelletarius 145 Elementare beschwören 146 Nihilatio gravitas 147 Solidirid Farbenspiel 148 Axxeleratus 149 Foramen Foraminor 14A Motoricus 14B Spurenlos 14C Transversalis 14D Über Eis und Schnee 14E Balsamsalabunde 14F Hexenspeichel 150 Klarum Purum 151 Ruhe Körper 152 Tiere heilen 153 Adleraug 154 Analüs Arcanstruktur 155 Eigenschaften 156 Exposami Creatur 157 Odem Arcanum 158 Penetrizzel 159 Sensibar 15A Chamäleoni 15B Duplicatus 15C Harmlose Gestalt 15D Hexenhaar 15E Blitz dich find 15F Ecliptifactus 160 Eisenrost 161 Fulminictus 162 Ignifaxius 163 Plumbumbarum 164 Radau 165 Saft Kraft 166 Scharfblick 167 Hexenblick 168 Nekropathia 169 Adler Wolf 16A Arcanum 16B Armatrutz 16C CH steigern 16D Feuerbann 16E FF steigern 16F GE steigern 170 IN steigern 171 KK steigern 172 KL steigern 173 MU steigern 174 Mutabilis 175 Paralü Paralein 176 Salandrer Mutandrer 177 In See und Fluss 178 Visibili Vanitar 179 Abvenenum 17A Aeolitus 17B Brenne toter Stoff 17C Claudibus Clavistibor 17D Dunkelheit 17E Erstarre 17F Flim Flam Funkel 180 Hartes schmelze 181 Silentio 182 Sturmgebraus Don't go alone ------------------------------------------------------------------ ITEMCODES 10 Bomber 12 Machete 14 Vest of Body armor 17 Meat Saw 19 Sword 1A Tomahawk 1B Shield 1C Boron key 1D Diving suit 1F Bulletproof vest 23 Crossbow 24 Rapier 25 Colt Attention: This is 'What byte means which item' and not vice versa And don't panic - you'll find the bytes... Dragon Strike PREF.DAT ------------------------------------------------------------------ 292 Hitpoints Rider base 293 Hitpoints Rider now 294 Hitpoints Dragon now 295 Dragon 00=Sirdar 01=Adamant 02=Argent 03=Ulaina 04=Dolce 05=Thew 296 - 298 Items 299 Healing Potion Dragon Wars ------------------------------------------------------------------ 2E2D Actual Hitpoints 2E31 Base Hitpoints 302D Actual Hitpoints 3031 Base Hitpoints Drakkhen PERSO.4RA ------------------------------------------------------------------ 01 Level (?) 05 - 0C Name 0E - 0F Money (?) 10 Class Elite Plus *.CDR ------------------------------------------------------------------ 32 - 42 Text display of Credits (needs no changing) 123 Fuel (FF = Full) 124 Missiles (04) 125 Cargo Bay Extension (01) 125 Cargo Bay Extension (01) 126 ECM System (01) 127 Number of pulse lasers (04) 128 Number of beam lasers (04) 129 Fuel Scoop (01) 130 Escape Capsule (01) 131 Energy Bomb (01) 132 Extra Energy Unit (01) 133 Docking Computer (01) 134 Galactic Hyperdrive (01) 135 Number of mining lasers (04) 136 Number of military lasers (04) 138 Location of Lasers BIT MAPPED (0F for 4 lasers) 139 Kind of Lasers BIT MAPPED (FF = 4 military laser) 140 - 143 Credits 144 Status (00=Clean, 01-27=Offender, >27=Fugitive) 149 - 156 Name of the Commander Okay this is BYTE 138 8 4 2 1 8 4 2 1 \--|--/ | | | \- Laser Fore (Bit 1) | | | \--- Laser Aft (Bit 2) | | \----- Laser Left (Bit 3) Stays 0 ---/ \------- Laser Right (Bit 4) And this is BYTE 139 L R V H / \ / \ / \ / \ 8 4 2 1 8 4 2 1 /- Beam -/ | | | | | | \- Beam -\ Military -| | | | | | | |- Military \- Mining ---/ | | | | \--- Mining -/ | | | | /- Beam -----/ | | \----- Beam -\ Military -| | | |- Military \- Mining -------/ \------- Mining -/ Eye of the Beholder I ------------------------------------------------------------------ 001 Status (01=Okay, 03=Poisoned,) 027 - 037 Experience 077 - 078 Right Hand 079 - 07A Left Hand 07B - 096 Backpack 099 - 100 Body 101 - 102 Wrists ITEMCODES 0099 Scroll of Fireball 0100 Leather Armor 0101 "Night Stalker" 0200 Robe 0300 Potion of Healing 0400 Halfling Bones 0500 Axe 0600 Lock Picks 0700 Spellbook 0800 Cleric Holy Symbol 0900 Leather Boots 0901 Drow Boots 0D01 Red Gem 1100 Jeweled Key 1101 Plate Mail of great Beauty 1200 Potion of Giant Strenght 1300 Gem 1400 Skull Key 1500 Wand 1600 Scroll 1700 Ring (Mag) 1800 Ring (Mag) 1900 Ring (Mag) 2000 Wand of Slivias 2100 Dwarf Bones 2200 Key 2300 Comission of Marque 2400 Axe 2500 Dagger 2600 Dart 2601 Drow Shield (AC 4) 2700 Adamite Dart 2800 Halberd 2900 Chain Mail 4000 Halfling Bones 4100 Lock Picks 4200 Stone 4300 Dart 4400 Ration 4500 Ration 4600 Scroll of Bless 4700 Stone 4800 Dagger / Scroll of Armor 4900 Arrow 4A00 Shield 4B00 Arrow 4C00 Ration 4D00 Ration 4E00 Leather Boots 4F00 Healing Potion 5000 Axe 5100 Potion of Giant Strenght 5101 Drow Key 5200 Gold Key 5300 Scroll of Shield 5400 Dagger 5401 Human Bones 5500 Bow 5501 Human Bones 5600 Stone Dagger (Mag) 5601 Human Bones 5700 Silver Key 5701 Ring of Protection 5800 Scroll of Invisibility / Ration 5801 Bracers 5900 Ration 5901 Leather Armor 5A00 Ration 5A01 Spear 5B00 Scroll of Shield 5C00 Sling 5C01 Shield (AC 1) 5D00 Arrow 5D01 "Severious" (Sword) 5E00 Silver Key 5F00 Healing Potion 5F01 Paladin Holy Symbol 6000 Stone 6001 Short Sword 6100 Gem 6101 Spellbook 6200 Gem 6201 Lock Picks 6300 Arrow 6301 Leather Boots 6400 Chain Mail 6401 Iron Ration 6500 Shield 6501 Short Sword 6600 Arrow 6601 Spellbook 6A01 Axe 6D01 Leather Boots 7101 Robe 7201 Scroll Detect Magic 7A01 Stone 9801 Dagger A001 Ration AB00 Plate Mail B000 Dwarven Helmet B600 Kenku Egg BB00 Kenku Egg BE01 Nearing Potion BF00 Kenku Egg C000 Dwarven Key C100 Dwarven Key CE00 Dwarven Shield (AC 2) D400 Ring (Non Mag) E800 Drow Bracers AC (-3) EC00 Banded Mail Eye of the Beholder II ------------------------------------------------------------------ 001 Status (01=Okay, 03=Poisoned,) 027 - 037 Experience 077 - 078 Right Hand 079 - 07A Left Hand 07B - 096 Backpack 099 - 100 Body 101 - 102 Wrists ITEMCODES 0402 Topelet seed 0402 Grey Key 1101 Potion of healing 1801 Plate Mail golden 1F01 2 Handed Sword 2201 Magic Dust 4401 Leather Boots 5501 Potion of extra healing 7000 Copper Key 7701 Dragon Skin armor 8801 Eye of talon 9901 Scroll of Wall of force AA01 Crimson ring B101 Amulet of death BB01 Iron ration C101 Amulet C501 Ring of Protection +2 C601 Sword +3 C701 Shield +3 C801 Lock Picks C901 Lock Picks CA01 Plate Mail CB01 Bracers +3 CF01 Ring of feather fall DD01 Long Sword +4 EE01 Potion of extra healing Frontier: Elite II FRONTIER.EXE ------------------------------------------------------------------ Mk III Asp Panther Lafetten 433C4 Tonnage extern 433C6 45124 Tonnage intern 433C8 45126 46F58 Mannschaft 433D0 Rakete 433D2 Hypersprung 433D4 Be sure to edit the EXE-Unpacked EXE-File (Use UNP, TRON or SBUST) Hardnova ------------------------------------------------------------------ 26 Hitpoints actual for Nova/Stark 34 Hitpoints base Nova/Stark 38 + 3C Money 40, 42 etc. Skills Nova/Stark 80, 82 etc. Items Nova/Stark 326 Hitpoints actual of other Characters 334 Hitpoints base of other Characters 340,341 etc. Skills of other Characters ITEMCODES 0A = Automagnum 0B = SL20 Sniper 0C = SMG-70X 0D = M23-30AR 0E = Yohzan Gun 1D = Issue AML 1E = Extended AML 1F = Rush AML 20 = Enforce Armor 25 = Uniform 26 = Body Armor 27 = Flak West 28 = Kevlar Suit 29 = Battle Armor 2A = Gravblocker 41 = Automagnum Clip 42 = SL20 Sniper Clip 43 = SMG-70X Belt 44 = M23-30AR Clip Hero's Quest I ------------------------------------------------------------------ 29DA Strength 29DC Intelligence 29DE Agility 29E0 Vitality 29E2 Luck 29E4 Weapon - - 29F2 Magic 29F4 Experience Imperium ------------------------------------------------------------------ 1AF0-1AF4 Imperial Wealth 3300-3301 Earth Infantery 3302-3303 Earth Armored 3304-3305 Earth Drop Troops 3306-3307 Mars Infantery ---- 41D0-41D1 Earth Wealth 41D2-41D3 Mars Wealth 41D4-41D5 Venus Wealth ---- 42A0-42A1 Earth Tech level (740D8) 42A2-42A3 Mars Tech level 42A4-A2A5 Venus Tech level ---- Earth Stability (74342) Earth Nostrum (7313F) Nostrum Stock (731B8-731B9) Last Ninja ------------------------------------------------------------------ 59 Lives Might & Magic III ------------------------------------------------------------------ A13 - A14 Might A15 - A16 Intelligence A17 - A18 Personality A19 - A1A Ausdauer A1B - A1C Speed A1D - A1E Genauigkeit A1F - A20 Luck A22 Level A25 Zusätzliches Alter B06 - B07 Resistence vs Fire B08 - B09 Resistence vs Cold B0A - B0B Resistence vs Electricity B0C - BOD Resistence vs Poison B0E - B0F Resistence vs Energy B10 - B11 Resistence vs Magic B19 - B1A Constitution B24 - B25 Actual Hitpoints B26 - B27 Actual Spellpoints B2A - B2C Experience Pirates ------------------------------------------------------------------ 113 - 114 Men 115 Cannons 116 - 118 Money 119 Food This was somewhat problemous, because tis' wasn't DOS-Format- But you've just got to edit that Save-Disk with Norton DE /M and there you go. hehe.. Pools of Darkness *.SAV ------------------------------------------------------------------ 01 - 0F Name 10 - 11 Strenght 12 - 13 Intelligence 14 - 15 Wisdom 16 - 17 Dexterity 18 - 19 Constitution 1A - 1B Charisma 1C + 1D Strenght percent B0 Age B2 Hitpoint base 52 - AA Spells in Grimoire B3 - 132 Spellbook spells 137 Movement base 138 Maximum reached level 14B - 14C Platinium 14D - 14E Jewelry 14F - 150 Gems 151 Level Cleric 153 Level Fighter 154 Level Paladin 155 Level Ranger 156 Level Magic User 157 Level Thief 172 - 174 Experience (Set best to E06737 = 21st level) 1E1 - 1E2 Encumbrance 1FC Hitpoints actual 1FD Movement actual ITEMCODES (DATEI *-THG) 02 - 04 Item #1 ready? 07 - 29 Name of Item #1 32 AC-Bonus of Item #1 41 - 43 Item #2 ready? 46 - 68 Name of Item #2 And so on... Rings of Medusa ------------------------------------------------------------------ 4A8 - 9B0 Standort und Zeit 9BA - 1914 Leute 1915 - 38C7 Städte 3808 - 3BC3 Schiffe 3BC4 - 3BCB Geld Savage Empires OBJLIST; OBJBLKAI ------------------------------------------------------------------ OBJLIST C00 Experience E01 Hitpoints Player Charakter E02 Hitpoints Aiela E03 Hitpoints Dokray E04 Hitpoints Jimmy E07 Hitpoints Rafkin E0B Hitpoints Yunapotli OBJBLKAI: 912 - 913 Kräuter Sim City *.CTY ------------------------------------------------------------------ C24 - C27 Money Sim Farm ------------------------------------------------------------------ 216E4 Money Spirit of Adventure GAME ------------------------------------------------------------------ 00D - 00F Body 013 - 015 Mind 019 - 01B Magic 01F - 021 Strenght 025 - 027 Dexterity 02B - 02D Intelligence 031 - 033 Charisma 03F - Experience F19 - F1B Gold Test Drive II *.BIN ------------------------------------------------------------------ 18 - 3F Gear 70 - BF Acceleration C0 - D3 MPH-Display D4 - 14C Displays Well, It ain't easy to edit that, but if you set acceleration to FF, you'll see what happens... Keep on tryin'. Ultima Underworlds ------------------------------------------------------------------ DD Hitpoints Now Wing Commander I ------------------------------------------------------------------ DATEIEN Innenansichten: Kommunikation: PcShip.V00 = Hornet Communic.dat = Textfile PcShip.V01 = Rapier PcShip.V02 = Scimitar Beleidigungen: PcShip.V03 = Raptor WC.exe = h 13CD9 ff PcShip.V04 = Simulator SM2.exe = h 13AC2 ff PcShip.V05 = Dralthi Aussenansichten: Shiptype.V00 = Hornet Ship.V04 = Venture (SM1) Shiptype.V01 = Rapier Ship.V05 = Lumbari (SM1) Shiptype.V02 = Scimitar Ship.V06 = Drayman Shiptype.V03 = Raptor Ship.V07 = Exeter Shiptype.V09 = Salthi Ship.V08 = Tiger's Claw Shiptype.V10 = Dralthi Ship.V15 = Dorkir Shiptype.V11 = Krant Ship.V16 = Freighter (SM1) Shiptype.V12 = Gratha Ship.V17 = Ralari Shiptype.V13 = Jalthi Ship.V18 = Fralthi Shiptype.V14 = Hriss (SM2) Ship.V19 = Snakeir (SM2) Shiptype.V29 = Rakete Ship.V20 = Dilligent (SM1) Ship.V21 = Star post WC.EXE: Hornet Rapier Scimitar Raptor Geschwindigkeit 17BA0 17C0F 17C7E 17CED Reisegeschwindigk. 17BA2 17C02 17C80 17CEF Gieren 17BAC 17C1B 17C8A 17CF9 Nicken 17BAE 17C1D 17C8C 17CFB Rollen 17BB0 17C1F 17C8E 17CFD Waffenbasis VL 17BB5 17C24 17C93 17D02 Waffenbasis VR 17BBA 17C29 17C98 17D07 Waffenbasis SL 17BBF 17C2E 17C9D 17D0C Waffenbasis SR 17BC9 17C33 17CA2 17D11 Waffenbasis ML 17BCA 17C38 17CA7 17D16 Waffenbasis MR 17BCF 17D3D 17CAB 17D1A Waffenbasis IL 17BD4 17C42 17CB1 17D1F Waffenbasis IR 17BD9 17C47 17CB6 17D24 Waffenbasis TM 17BDE 17C4C 17CBB 17D29 Frontschutzschirm 17BE7 17C56 17CC5 17D2E Heckschutzschirm 17BE9 17C58 17CC7 17D34 Panzerung Vorne 17BEB 17C5A 17CC9 17D36 Panzerung Hinten 17BED 17C5C 17CCB 17D38 Panzerung Links 17BEF 17C5E 17CCD 17D3C Panzerung Rechts 17BF1 17C60 17CCF 17D3E WAFFENBASENCODES 18 = Laser 19 = Neutronenkanone 1A = Massenbeschleuniger 1C = Dart DF 1D = Javelin HS 1E = Pilum FF 1F = Spiculum IR SAVEGAME.WLD: 0142 - 014E Name 0150 - 0159 Aka 0160 Rank 0162 Sorties 0164 Kills 016C Bronze Stars 016D Silver Stars 016E Gold Stars 016F Golden Suns 0170 Meteors 0171 - 017C Ribbons 017E System 017F Mission SM2.EXE: Im der Datei SM2-EXE sind die Raumjäger ab Byte 17D40 zu finden. Wizardry VII Bane of the Cosmic Forge ------------------------------------------------------------------ 2FC - 315 Skills 1E0 + 1E2 Hitpoints 1E4 + 1E6 Stamina 1EC + 1EE Level Xenon II - The Megablast ------------------------------------------------------------------ Sector 227 Bytes 2 - 31 Items costs